@stormside2
Profile
Registered: 1 year, 9 months ago
"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market In recent years, we have witnessed the growth of videogames that have, as their main mode of play, the creation of in-game content. While there is literature that has examined many aspects of these games, it is vital to explore the potential ways to make money that be derived from their context. Our ethnographic research has revealed an active market for commissioning within Minecraft's creative community. Our findings highlight the 3 main actors that constitute this market: the clients, who are the owners of Minecraft servers; the contractors, who manage the client's requests for Minecraft maps and the builders who are responsible for the creation of said maps. Furthermore, our work has revealed that the primary commodity at play is not the game's content, as one would expect, but the process of creating this content. Minecraft These findings show that the current structure of Minecraft is influenced by commissioning - an organized process that is initiated and sustained only by the community that plays the game. Additionally they challenge the notion that the creation of content in gaming environments is free labor that is exploited by developers of these games. Cats
Website: https://telegra.ph/Greatest-IPad-Games-For-Youths-Of-All-Ages-07-18
Forums
Topics Started: 0
Replies Created: 0
Forum Role: Participant